﻿package Classes.Weapons.Bullets
{
	import flash.display.Sprite;
	
	public class PhotonBullet extends Bullet{
		public function PhotonBullet(){	
			draw();
			execution = 8;
			speed = -8;
		}
		private function draw():void{
			var shape:Sprite = new Sprite();
			shape.graphics.lineStyle(1,0x33CCFF,.3);
			shape.graphics.beginFill(0x33CCFF);
			shape.graphics.drawCircle(0,0,3);
			shape.graphics.endFill();
			addChild(shape);
		}
	}
}